6월, 2023의 게시물 표시

Puzzle

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Comparison of Three Puzzle Ideas for a Train Track Building Game First Game Idea How to Win? Connect the starting point (blue light) and the destination (red light) using train tracks from randomly perforated holes to transport all people to the destination. How to Lose? Failing to transport all people or reach the destination, exceeding the time limit or the allowed number of track changes results in a loss. How to change difficulty level? Increase the number of people to be transported, add more blocks, or reduce the number of moves and time limit. Which variations? Changing Environments: The game features changing backgrounds and character outfits based on time or season, adding visual diversity. Rail-less Spaces: Some areas on the map lack rails, increasing the strategic challenge for route planning. Simplified Mechanics: The concept of picking up all passengers was deemed too complex and was removed to streamline gameplay. Likewise, displaying time limits and tracking modification

Game idea

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My game idea's concept is for people to guess the name object after seeing a part of the unknown object. It takes cognitive and associative skills to figure out what an object is by looking at only a fraction of the object. Show a small part of the object, then zoom in on more and more parts of it over a set amount of time. Players need to guess what an object is like, and they can adjust the difficulty level by adjusting the speed or degree of magnification. You can create problems that show objects that are often hard to see. For example, you can use traditional tools from a particular culture or parts of a work of art. This kind of problem encourages players to be more imaginative and creative. Gameplay Mechanics: At the core of the game is the guess the name of the object by looking at part of the object. Initially, players are shown a small fraction of the object and are given a limited timeframe to make their guess. After the time limitation, if they did not get the correct n

UX

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What is UX(User Experience)? UX is kind of Experiential design. It is a design that anyone can use on their own without logically explaining by maximizing the user's experience. We studied UX by examining Q-Drum and the difference between ketchup and mayonnaise. Also, we learn about affordance. It is the quality or property of an object that defines its possible uses or makes clear how it can or should be used. Furthermore, the design work performed by the company is not computer science, product design, or communication design, but there is a new methodology, and the integration of all existing concepts is defined as interaction design. It is a technology that designs user experiences that facilitate interaction and communication and coordinates interactions in products or services. What are the characteristics?  Interaction design is a practical technique. It is useful only in the time and context of the product's existence, and many techniques and methodologies and methodolo

Analysis of Puzzle Games

Analysis of Flood Puzzle Games Puzzle games are one of the popular game genres all over the world. I was interested in the way "Flood Puzzle Games" progressed, so I researched this game. Objective and Rules